The Origin of War is a new activity with the 2.3 updates for Tower of Fantasy, adding increasingly difficult endgame content for big rewards for those who've invested the time and energy to get there. You'll fight consecutive waves of enemies that grow in power the deeper into it you get, with rewards to match. Here we provide guides so you can win the rewards much easier!
You'll need to reach level 80 before you can even start playing Origin of War, so don't expect to go in the instant you can access the overworld. Being level 80 is no guarantee of success, either. You'll want to be well about 50,000 CS to make it past even the first few levels, and even then, having both a good healer and top-tier damage is an absolute must. You'll access Origin of War via the Challenge section of the Adventure menu, and you can either go in as a pre-made team or be matched with up to three other players.
Because of the activity's challenge, we recommend going in with a premade group. If you don't have anyone to play with, send a message in world chat to see if anyone's around to help, as there is usually someone with the power and experience willing to head in. Unfortunately, there's only so much even the biggest whales can do to carry at the higher levels, so you will have to do some lifting yourself.
Each level has you facing off against several waves of enemies, and there are 25 levels in total. Enemies cannot be staggered and are not affected by Phantasia, and any buffs you have from a previous activity are wiped at the start of a new one. If there's a heavily-leveled player on your team, the game will automatically adjust which level you start on to compensate.
Origin of War introduces a new character buff system similar to Tech from Void Abyss. Called "affixes", these permanent, customizable improvements can give you an edge that makes more difficult levels more bearable. Most of them have straight damage increases, but others can help with healing and defenses or create a role for you to play on the team.
For instance, you might get an Affix that grants a flat 10% bonus to your Frost damage, while another adds an immunity to Volt damage or another that causes a burst of energy every time you attack.Affixes start weaker and become incrementally stronger the more you collect and the higher the difficulty you complete. You can have six Affixes equipped at one time but can only swap them out between levels, not during play.
Be aware that some Affixes are unique to a level and cannot be equipped once you clear that level, and it's possible for Affixes to the conflict based on their effect. You'll need to choose which Affix you want to use in case of a conflict.
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